GIN VARIATIONS

All games can be played...

NO KNOCK 50-100

REGULAR KNOCK 50-100

OKLAHOMA 50-100

~123 STOP~
When you knock or gin you may not have any Ace's,2's or 3's in your sets or runs.

~3 CARAT DIAMOND~
Your hand must contain a run of 3 or more diamonds when you knock or gin.

~3 PIECE SUIT~
When you knock or gin your hand must contain 3 runs (235,6789,jqk) in 3 differents suits.

~7-UP~
Your gin hand may not contain cards lower then 7. No Aces,2,3,4,5,6 when you knock or gin.

~AGREEMENT CLAUSE~
When pairings are announced, both players will converse and AGREE on table setting (Gin, Reg. Gin or Oklahoma) and also which game they will play! Any of the games listed here may be chosen. For verification of any of the game rules, ask your host.

~BLACK MAGIC~
This can be played with any table setting.
When you knock or gin, you must have only 1 black run in your hand, the rest of your hand may have sets and red runs. Only 1 black run is the catch. Knock or Gin with 2 black runs and you will take the loss.

~BLOOD FEATHER~
When you knock or gin, your hand must consist of at least 1 red run (hearts or diamonds). The rest of the hand may be your choice of runs or sets.

~BOUNTY HUNTER~
This can be played with any game of DE.
The host awards a donation of 500 to each player to defeat an anonymous person in the tourney. (So that would be a possible 2 players to win 500 each.) However, if the unknown player picked, wins the tourney, they get the 1000 bux. Can be done with less bux, 100 per each. The player is chosen randomly at the start of the tourney.

~BROKEN HEARTS~
Table set for No Knock Only. The player must toss a heart card onto the discard pile before they knock or gin. If they do not discard a heart, they are disqualified from that round.

~BUBBLE GUM GIN~
the setter has to pick up 1st dealt card and keep it- the setter then tosses a discard which his opponent has to pick up and must keep also. Can be used as deadwood but not discarded. It is a good idea to write both cards in chat for check when a player knocks or gins.

~CAVEMAN~
You must have a run of clubs when you knock or gin.

~COUNT BY TENS~
This is an auto-win game. If your score ends in 10,20,30,40,50,60,70,80,90 ~ you win.

~DOWNTOWN~
Table set is for Regular Gin. You may not knock above the amount of the first card dealt face up. For example if the card is a 4 you may only knock with 4 or less in deadwood. Knocking above is an automatic loss.

~DOUBLE TROUBLE~
If a player attains a score of 11,22,33,44,55,66,77,88,99 it's an automatic win for that round.

~FH (FIRST HAND OR FAST HAND)~
Table can be set for Oklahoma, Regular Knock or No Knock. The first person who gins or knocks (without an undernock), wins the round.

~FIRE AND SMOKE~
Table can be set for Oklahoma, Regular Knock or No Knock.
The player setting table must make a hand of all red cards (runs) and the opponent all black (runs). If you gin or knock and have a wrong color card left in hand, that is a disqualification for that round. For knock, deadwood must be in correct color assigned.

~GARDENING~
You must have a run of 3 or more spades when you knock or gin.

~HANDS OFF~
At no time may you pick up a card from the discard pile.

~HEARTLESS~
You may not knock or gin with any hearts in your hand.

~MATCH GAME SWISS~
This can be played in regular Swiss or True Swiss format. A trivia question will be asked at the beginning of the second round, the first to answer correctly chooses their next opponent. This continues until all pairings for that round are complete. You may only select the "bye" once per trivia win/per game.

~MUSICAL CHAIRS~
TABLE SET FOR OKIE, REG KNOCK OR NO KNOCK, UNCHECK ALLOW PLAYER TO REPLACE COMPUTER!! The host calls a suit (DIAMOND, HEART, CLUB, OR SPADE). Each time that suit is turned up at the beginning of a hand, the players stand, swap seats and continue play. First player to 50 or a 100 wins.

~Mystery Knock~
Host selects a number and you may not knock above it.

~NAME GAME SWISS~
Regular Swiss or True Swiss Tournament. A trivia question is asked before each round starts, the first to answer correctly selects which of the "Gin Addict" games they would like to play.

~NIGHTCLUB~
This game can be played in Gin,Regular Gin or Oklahoma format. At no time during the match are you allowed to "pick-up" a club from the discard pile. Clubs may be used as sets and runs. Plan and plot accordingly.

~NO MIDDLEMAN~
Your knock or gin hand must not contain any 6,7,OR 8'S.

~PROGRESSIVE~
SE Only, 4 Rounds is best, Can be no knock, Reg Knock or oklahoma MULTI-GAME MATCH First Round to 50 PTS, Second Round to 100, Third Round to 150, Fourth Round to 200.

~RED SOCK BLACK SOCK~
Table can be set for Oklahoma, Regular Knock or No Knock.
The players have to build a hand of one run of red and one continuous run of black. If they knock or gin with a set in hand or without a continueing run in each color, it's a disqualification for that round.

~PLAYERS CHOICE~
Decide after your hand is dealt if you wish to knock or gin with all Runs or all Sets - not both. Your opponent will be making their own choice. Just verify when the hand is over that it is all runs or all sets.

~RUN-A-AWAY~
If you gin with a complete run (same) suit of 10 or 2 runs of 5 each (34567,910jqk) then it is an automatic win

~RUNS ONLY~
Table can be set for Oklahoma, Regular Knock or No Knock.
A run is a sequence of numbers, not three or four of a kind. Example: 2345 of spades, 789 of diamonds. If the person knocking or ginning has a set in hand, they will be disqualified. Warning: If they hold, 345 345 345 of different suits, pogo may rearrange that hand into sets. If that happens, it is a disqualification.

~SANDWICH~
Set table for No Knock
The players must develope a hand that contains a low set of three, run of four, high set of three. For example: 333,5678,999, or AAA,234,666, or 333,6789, QQQ The run may not begin or end with the same card as one of the sets. The sets must be one of a lower # than run begins with and one of a higher # than run ends with.
If you gin and do not have cards arranged in this fashion, you are disqualifed from that round.

~SETS ONLY~
A table can be set for Oklahoma, Regular Knock or No Knock.
A set is three or four of a kind. Example: 333 5555 999. If you knock or gin with a run, you are disqualified from that round. Warning: If you hold 333, 444, 5555 in your hand, pogo may rearrange those into a run. If that happens it is a disqualification for that round.

~SETTERS CHOICE~
Table set for whatever is chosen, Oklahoma, Regular Knock or No Knock. Whoever is called first, the person setting table, gets to pick the game played from above list.

~SEVENS RULE~
You have 3 chances for an automatic win. 1. If your score at any time ends in a 7. 2. If the upcard dealt is a 7 High score wins 3. If you knock or gin with all 4 sevens (7777) you win!

~SLOPPY SANDWICH~
Table can be set for No Knock In this one, the order must be run-set-run. A player is disqualified if they gin with a combination other than RUN-SET-RUN. The runs must be one of a lower and one of a higher number sequence than the set.

~SNAKE BITE~
Table can be set for Oklahoma, Regular Knock or No Knock.
Host names the "snake" card. If a player has that card in hand or draws it, they may not discard it at any time. If they goof and discard it, they will be DQ'ed.

~THE WAVE~
If the card dealt face up is red, then gin hand must be all runs, if the 1st dealt up card is black then gin hand must be all sets.

~TWIST OF FATE~
Set table for Regular Knock.
The first card turned up indicates how the hand may be won. If the first up card is red, the hand must be played KNOCK ONLY. NO GINNING! If the first up card is black, the hand must be played GIN ONLY, NO KNOCKING! The rules can change EVERY HAND, so be careful! A wrong move and you will be disqualified.

~~UPTOWN~~
Set table for regular gin.
The first card dealt face up determines knock amount. You must knock on or above this number. For example if the card is a 7 then you may only knock with 7 or more cards points in deadwood. If you knock below the number value of the card it is an automatic loss.